973-702-0500
205 Route 23, Wantage, NJ 07461
info@laser1.us

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Game Types
(Go back)
Team/Solo
Basic:
This is the first game you will play at Laser One. Gain 10 points for each
tag, gain 10 points for each Credit spent. Players do not lose any points, and
teammates cannot tag each other. Advanced players can request "Friendly Fire" be
turned on during a Team Basic game.
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Bulldog:
This game is also commonly
called "Infection." Everyone starts out
GREEN except one player randomly selected by the computer, who starts
RED. Just as in a team game, players tag the opposite color, with
one catch: when a
RED player tags a GREEN
player he will be converted to RED. This
means that gradually all the players in the arena will become
RED. The last GREEN
player receives 1000 points for his elusive skills, and the computer switches
the pack colors: he becomes RED and the rest of the
players become GREEN. Some of the GEMs in the
arena are colored. If a player wishes to switch his team from red to green
or green to red, he can purchase a new color from an appropriately colored GEM
provided he has enough credits. |
Defecting Teams: Tag the colored GEMs to
defect to that GEM's team! Green is the most expensive color. The advantage to
being on a team with fewer players is: you have more targets and therefore more
opportunities to score points. This game is a lot of fun because although
it has a "team" feel to it, a player has no allegiance to any color. Your
goal is to score the most points possible! Strategic color changing will
help you do that. |
Base Defender: This game tends to require
more teamwork. Players start with 20 Energy per life. Each team is given a GEM
to defend, and must coordinate assaulting the other team's GEM.
Blue Team Defends GEM 1, Red Team defends
GEM 2. 15 Credits are needed to capture opposite color GEM, and capture
results in personal temporary INVULNERABILITY in addition to 1000 points.
Terms you should know about (hover):
Energy/Ammo,
Lives |
Ultimate Domination: This game is for 2-4
teams. All of the GEMs are worth 3 credits, and every GEM is a Domination GEM.
This means that when you purchase a GEM, that GEM will switch to your team color
and bleed 100 points every 10 seconds into your (and ultimately your teams)
score. You cannot tell what GEM holds what power. Capture GEMs for your team!
Dark Thief steals points! Friendly fire is ON. Terms you should know
about (hover):
Dark Thief
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Solo Stalk: This is an advanced solo game
with limited Ammo and Energy. A player starts with only 500 Ammo, 10 Energy and
2 Lives. This game will go into Sudden Death if there are still players in the
game when the clock runs out. Your only goal is to be the last player
standing. Players are ranked by time played before being eliminated, not
by points! Terms you should know about (hover):
Energy/Ammo,
Lives,
Sudden Death |
Borg Acquisition: This game is for the most
advanced players! Once a teammate has captured a GEM, that GEM well assume
that team's color and will be taggable to that team only. Players start
with 1000 ammo and 20 energy. A standard tag takes 5 points but does NOT take
away any energy. Megapower takes 10 points and 3 energy. Electroblaster takes 25
points and 99 energy. Dark Thief takes 10% points. Friendly Fire is ON.
The GEMs are priced as follows:
15 credits: Rapid Fire for 4 minutes + 500 Ammo
+ 75 points.
15 credits: 200 Ammo + 2 Energy + 75 points.
30 credits: Rubber Shoes for 2 minutes + 300 points + strikes with
lightning (Electroblaster for 45
seconds)
40 credits: Megapower + Invisibility for 3 minutes + 500 points.
50 credits: Dark Thief for 3 minutes + 600 points.
80 credits: Invulnerability for 17 seconds + 1 energy + 250 Ammo +
Rapid Fire for 15 seconds + 1000 points.
Terms you should know about (hover):
Energy/Ammo,
Lives,
Dark Thief,
Borg,
Rubber Shoes,
Lightning, Electroblaster |
Pink Panther: 5 of the 6 GEMs are very cheap,
and hold Dark Thief. DarkThief takes 100% of credits from players tagged. Tag
the 80 Credit GEM to gain 1000 points. In Team Pink Panther, Friendly Fire is
on: steal points from your teammates, too! For groups fewer than 12, the
Point GEM is only 33 credits. Terms you should know about (hover):
Dark Thief |
King of the Hill: This game is for 2-4 teams.
Friendly Fire is OFF. Players start with only 20 Energy. Hold the center
DOMINATION GEM to receive 50 points every 10 seconds. Dark thief steals 10% of
Energy and 10% of points! Terms you should know about (hover):
Energy/Ammo,
Lives,
Dark Thief |
Highlander: This is our most popular
eliminator game. Progress through the Levels by tagging the colored GEMS in the
correct order:
GREEN (5 credits) YELLOW
(10 credits) RED (15 credits) - like a traffic
light. The Yellow GEM awards Nebulizer. The
Red GEM awards Rubber Shoes and tags with
Lightning. Gain Electroblaster and 'GAME OVER' a player with 1 shot!
Players start the game with only 99 Energy and 1 Life. Your only goal is
to be the last player standing. Players are ranked by time played before
being eliminated, not by points! Terms you should know about (hover):
Energy/Ammo,
Lives,
Nebulizer,
Rubber Shoes,
Lightning,
Electroblaster, Sudden
Death |
Team Base: This game is similar to
Base Defender.
Blue team defends GEM 1, Red
team defends GEM 2. Destroy the opposing team's base by
tagging it twice consecutively (wait 10 seconds then tag it again.) and receive
a 1000 point reward. A base GEM is only 7 credits, but because players must tag
the GEM twice, 14 credits are needed to destroy it. Players can defend
their own base by spending 10 of their own credits on the base to cancel the
first tag by an opponent. A base cannot be destroyed again for 30 seconds.
Players start with 20 energy and 1000 ammo. Dark Thief steals 25% of
opponent's Energy, 20% credits and 10% ammo.
Energy/Ammo,
Lives,
Dark Thief |
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